Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate (Citizen). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Mathilda Barry do not know what happened to Mathilda Barry. There is a gap in Mathilda Barry's memory. |
3 |
24 |
Failed to qualify for Marine Support (Marine). |
3 |
24 |
Switched to Drifter (Scavenger). |
3 |
26 |
Severely injured. Owe 25,000 for medical bills. |
4 |
26 |
Became a Agent (Intelligence). |
4 |
28 |
Go undercover to investigate an enemy. |
4 |
28 |
Betrayed by a friend. One of Mathilda Barry's Contacts or Allies betrays Mathilda Barry, ending Mathilda Barry's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
30 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
30 |
Continued as Agent (Intelligence). |
5 |
32 |
Mathilda Barry's work ends up coming home with Mathilda Barry, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
32 |
Became a Entertainer (Journalist). |
6 |
36 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
7 |
36 |
Became a Scout (Surveyor). |
7 |
37 |
Perform an exemplary service for the scouts. |