Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
22 |
Mattie Anderson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
22 |
Became a Merchant (Free Trader). |
3 |
26 |
Given advanced training in a specialist field |
3 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
26 |
Continued as Merchant (Free Trader). |
4 |
28 |
Given advanced training in a specialist field |
4 |
30 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
30 |
Continued as Merchant (Free Trader). |
5 |
31 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
5 |
34 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
6 |
34 |
Continued as Merchant (Free Trader). |
6 |
38 |
A sudden war destroys Mattie Anderson's trade routes and contacts, forcing Mattie Anderson to flee that region of space. |
6 |
38 |
Gain rebels as Enemy |