Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Study Engineer (J-drive) as a hobby. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Failed to qualify for Courier (Scout). |
2 |
27 |
Submitted to the draft. |
2 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
29 |
Make an unexpected connection outside Maud Crowle's normal circles. Gain a Contact. |
2 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
31 |
Continued as Merchant (Merchant Marine). |
3 |
33 |
A sudden war destroys Maud Crowle's trade routes and contacts, forcing Maud Crowle to flee that region of space. |
3 |
33 |
Gain rebels as Enemy |
4 |
33 |
Became a Entertainer (Artist). |
4 |
34 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
5 |
37 |
Continued as Entertainer (Artist). |
5 |
38 |
One of Maud Crowle's pieces of art is stolen, and the investigation brings Maud Crowle into the criminal underworld. |