Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Contacted by an underground psionic group. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
30 |
Nearly killed. Owe 11,250 for medical bills. |
3 |
30 |
Failed to qualify for Explorer (Scout). |
3 |
30 |
Became a Drifter (Wanderer). |
3 |
31 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
34 |
Forced to muster out. |
4 |
34 |
Failed to qualify for Artist (Entertainer). |
4 |
34 |
Switched to Drifter (Scavenger). |