Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Support (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Given specialist training in vehicles. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
24 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
3 |
24 |
Failed to qualify for Army Support (Army). |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
27 |
Attacked by enemies and injured. |
3 |
27 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
3 |
27 |
Gain Enemy if Maybell Skidd don't already have one. |
3 |
28 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
28 |
Voluntarily left Scavenger |
4 |
28 |
Switched to Agent (Intelligence). |
4 |
30 |
Go undercover to investigate an enemy. |
4 |
30 |
A job goes wrong, forcing Maybell Skidd to flee off-planet. |
4 |
32 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
32 |
Continued as Agent (Intelligence). |
5 |
33 |
Maybell Skidd went above and beyond the call of duty. |
5 |
36 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
6 |
36 |
Continued as Agent (Intelligence). |
6 |
38 |
Maybell Skidd's work ends up coming home with Maybell Skidd, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |