Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
Made lifelong friends. Gain 1 Allies. |
1 |
21 |
Dropped out of the psionic community. |
2 |
21 |
Became a Merchant (Free Trader). |
2 |
22 |
Embroiled in legal trouble. |
2 |
25 |
Forced to muster out. |
3 |
25 |
Became a Agent (Intelligence). |
3 |
27 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
4 |
27 |
Failed to qualify for Corporate (Citizen). |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
28 |
Mayme Montgomery run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
28 |
Became a Marine (Marine Support) with the new title Marine. |
5 |
29 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
32 |
Voluntarily left Marine Support |
6 |
32 |
Switched to Drifter (Wanderer). |
6 |
36 |
Spend time with an alien race. Gain a contact. |
6 |
36 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
36 |
Continued as Drifter (Wanderer). |
7 |
39 |
Attempted a risky adventure and was sent to prison. |