Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
Gained a contact. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
26 |
Crime pays off. Gain victim as Enemy. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
30 |
Crime pays off. Gain victim as Enemy. |
3 |
30 |
Promoted to Rogue (Enforcer) rank 2. |
4 |
30 |
Continued as Rogue (Enforcer). |
4 |
33 |
A job goes wrong, forcing Maymie Mitchell to flee off-planet. |
5 |
33 |
Failed to qualify for Corporate (Citizen). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Scout (Explorer). |
5 |
36 |
Maymie Mitchell's scout ship is one of the first on the scene to rescue the survivors of a disaster but Maymie Mitchell fail to help. Gain an Enemy. |
5 |
36 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
37 |
Continued as Scout (Explorer). |
6 |
40 |
Maymie Mitchell have no idea what happened to Maymie Mitchell – they found Maymie Mitchell's ship drifting on the fringes of friendly space. |