Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
20 |
Assigned to work on a secret project for a patron or organisation. |
2 |
22 |
Continued as Scholar (Scientist). |
2 |
25 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Scholar (Scientist) rank 1. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scholar (Physician) with previous rank. |
3 |
30 |
Caught cheating in some fashion, advancing Mazie Phillips's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
3 |
30 |
An expedition or voyage goes wrong, leaving Mazie Phillips stranded in the wilderness. |
3 |
30 |
Gain an Enemy |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Field Researcher (Scholar). |
4 |
30 |
Continued as Scholar (Physician). |
4 |
31 |
Win a prestigious prize for Mazie Phillips's work. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Courier (Scout). |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
36 |
Mazie Phillips run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
36 |
Failed to qualify for Journalist (Entertainer). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Scout (Explorer). |
6 |
40 |
Mazie Phillips's ship is damaged, and Mazie Phillips have to hitch-hike Mazie Phillips's way back across the stars to the nearest scout base. |
6 |
40 |
Gain 3 Contacts. Gain 1 Enemies. |