Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
20 |
Become leader in social movement. |
1 |
20 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
24 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
2 |
24 |
Gain rebels as Enemy |
3 |
24 |
Failed to qualify for Pirate (Rogue). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
A good deal ensures Merle Heriot is living the high life for a few years. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Make an unexpected connection outside Merle Heriot's normal circles. Gain a Contact. |
5 |
32 |
Voluntarily left Merchant Marine |
5 |
32 |
Became a Scholar (Field Researcher). |
5 |
35 |
A disaster leaves several injured, and others blame Merle Heriot, forcing Merle Heriot to leave Merle Heriot's career. Gain a Rival. |
5 |
35 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
35 |
Became a Drifter (Wanderer). |
6 |
37 |
Merle Heriot do not know what happened to Merle Heriot. There is a gap in Merle Heriot's memory. |
7 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
39 |
Merle Heriot come into conflict with a splinter group Merle Heriot's own religion which maintains Merle Heriot's version is the wrong one. Gain 2 Rivals. |