Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
A series of bad deals and decisions force Merle McKee into bankruptcy. Merle McKee salvages what Merle McKee can. |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
20 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
23 |
Continued as Drifter (Scavenger). |
3 |
27 |
Betrayed by a friend. One of Merle McKee's Contacts or Allies betrays Merle McKee, ending Merle McKee's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Became a Scout (Courier). |
4 |
31 |
Merle McKee spend a great deal of time on the fringes of Charted Space. |
4 |
31 |
Gain a contact in an alien race. |
5 |
31 |
Continued as Scout (Courier). |
5 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
35 |
Attempted to change assignments. |
6 |
35 |
Failed to qualify for Explorer (Scout). |
6 |
35 |
Continued as Scout (Courier). |
6 |
36 |
Perform an exemplary service for the scouts. |
6 |
39 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |