Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Go undercover to investigate an enemy. |
1 |
21 |
Betrayed by a friend. One of Mertie Batt's Contacts or Allies betrays Mertie Batt, ending Mertie Batt's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
24 |
Mertie Batt's work ends up coming home with Mertie Batt, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
24 |
Failed to qualify for Enforcer (Rogue). |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
27 |
Find Ancient Technology. |
3 |
28 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
31 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
32 |
Forced to continue current assignment. |
4 |
32 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
34 |
Offered job by a patron. Now owe him a favor. |
5 |
36 |
Promoted to Drifter (Scavenger) rank 3. |
6 |
36 |
Became a Merchant (Broker). |
6 |
38 |
A sudden war destroys Mertie Batt's trade routes and contacts, forcing Mertie Batt to flee that region of space. |
6 |
38 |
Gain rebels as Enemy |