Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Mertie Graham discover a world, item or information of worth to the Imperium. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
24 |
Psychologically damaged by Mertie Graham's time in the scouts. |
3 |
24 |
Failed to qualify for Ground Assault (Marine). |
3 |
24 |
Became a Drifter (Barbarian). |
3 |
26 |
Find valuable salvage. |
4 |
28 |
Continued as Drifter (Barbarian). |
4 |
29 |
Attacked by enemies and injured. |
4 |
29 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
29 |
Gain Enemy if Mertie Graham don't already have one. |
4 |
32 |
Forced to muster out. |
5 |
32 |
Became a Noble (Dilettante) with the new title Wastrel. |
5 |
33 |
Refused a challenge to a duel for Mertie Graham's honour and standing. |
5 |
36 |
Promoted to Noble (Dilettante) rank 1. |
6 |
36 |
Continued as Noble (Dilettante). |
6 |
39 |
Become deeply involved in politics on Mertie Graham's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |