Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
25 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
29 |
A new romantic starts. Gain an Ally. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Scholar (Field Researcher). |
4 |
31 |
A disaster leaves several injured, and others blame Mettie Moore, forcing Mettie Moore to leave Mettie Moore's career. Gain a Rival. |
4 |
31 |
Nearly killed. Fully recovered. Owe 8,750 for medical bills. |
5 |
31 |
Became a Drifter (Barbarian). |
5 |
32 |
Betrayed by a friend. One of Mettie Moore's Contacts or Allies betrays Mettie Moore, ending Mettie Moore's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
32 |
Became a Merchant (Free Trader). |
6 |
35 |
Imperial trade restrictions force Mettie Moore out of business. |
7 |
35 |
Switched to Drifter (Wanderer). |
7 |
37 |
Drafted into Star Marine |
7 |
39 |
Promoted to Drifter (Wanderer) rank 1. |