Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Rewarded for a successful mission. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Noble (Diplomat) with the new title Intern. |
3 |
28 |
Inherit a gift from a rich relative. |
3 |
30 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
4 |
30 |
Continued as Noble (Diplomat). |
4 |
32 |
An assassin attempts to end Millie Foster's life. |
4 |
32 |
Severely injured. Owe 5,000 for medical bills. |
5 |
32 |
Failed to qualify for Colonist (Citizen). |
5 |
32 |
Became a Drifter (Barbarian). |
5 |
33 |
Betrayed by a friend. One of Millie Foster's Contacts or Allies betrays Millie Foster, ending Millie Foster's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
33 |
Became a Citizen (Corporate). |
6 |
37 |
Moved to a new world. |
6 |
37 |
Promoted to Citizen (Corporate) rank 1. |
7 |
37 |
Continued as Citizen (Corporate). |
7 |
38 |
Political upheaval strikes Millie Foster's homeworld, and Millie Foster is caught up in the revolution. |