Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Minerva Willis's scout ship is one of the first on the scene to rescue the survivors of a disaster but Minerva Willis fail to help. Gain an Enemy. |
1 |
19 |
Psychologically damaged by Minerva Willis's time in the scouts. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
23 |
Minerva Willis have no idea what happened to Minerva Willis – they found Minerva Willis's ship drifting on the fringes of friendly space. |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
26 |
Minerva Willis do not know what happened to Minerva Willis. There is a gap in Minerva Willis's memory. |
4 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
27 |
Embroiled in legal trouble. |
4 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
30 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
A good deal ensures Minerva Willis is living the high life for a few years. |
6 |
34 |
Continued as Merchant (Merchant Marine). |
6 |
35 |
Minerva Willis's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
35 |
Failed to qualify for Corporate (Citizen). |
7 |
35 |
Submitted to the draft. |
7 |
35 |
Switched to Scout (Explorer) with previous rank. |
7 |
36 |
Minerva Willis's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
7 |
39 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |