Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Minta Howell's work ends up coming home with Minta Howell, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
23 |
Minta Howell do not know what happened to Minta Howell. There is a gap in Minta Howell's memory. |
3 |
23 |
Became a Citizen (Corporate). |
3 |
24 |
Advanced training in a specialist field. |
3 |
27 |
Promoted to Citizen (Corporate) rank 1. |
4 |
27 |
Continued as Citizen (Corporate). |
4 |
28 |
Minta Howell rise to a position of power in Minta Howell's colony or corporation. |
4 |
31 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
5 |
31 |
Continued as Citizen (Corporate). |
5 |
35 |
Minta Howell is rewarded for Minta Howell's diligence or cunning. |
5 |
35 |
Promoted to Citizen (Corporate) rank 3. |
6 |
35 |
Continued as Citizen (Corporate). |
6 |
38 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
39 |
Promoted to Citizen (Corporate) rank 4 with the new title Senior Manager. |