Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
19 |
Failed to qualify for Physician (Scholar). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
20 |
Myra Ahern run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
20 |
Became a Merchant (Free Trader). |
3 |
21 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
24 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
24 |
Continued as Merchant (Free Trader). |
4 |
27 |
Given advanced training in a specialist field |
4 |
28 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
28 |
Continued as Merchant (Free Trader). |
5 |
31 |
Embroiled in legal trouble. |
6 |
32 |
Continued as Merchant (Free Trader). |
6 |
35 |
Imperial trade restrictions force Myra Ahern out of business. |
7 |
35 |
Switched to Drifter (Barbarian). |
7 |
36 |
Attacked by enemies that Myra Ahern easily defeat. |
7 |
36 |
Gain Enemy if Myra Ahern don't already have one. |