Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Myrl Obrien is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 |
22 |
Became a Scout (Surveyor). |
2 |
25 |
Victim of a crime |
2 |
26 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
28 |
Myrl Obrien have no idea what happened to Myrl Obrien – they found Myrl Obrien's ship drifting on the fringes of friendly space. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Scout (Courier) with previous rank. |
4 |
31 |
Psychologically damaged by Myrl Obrien's time in the scouts. |
5 |
31 |
Failed to qualify for Intelligence (Agent). |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
32 |
Suffer from a life-threatening illness. |
6 |
32 |
Failed to qualify for Explorer (Scout). |
6 |
32 |
Switched to Drifter (Wanderer). |
6 |
36 |
Betrayed by a friend. One of Myrl Obrien's Contacts or Allies betrays Myrl Obrien, ending Myrl Obrien's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
36 |
Became a Prisoner (Inmate). |
7 |
40 |
Offended a prison gang Myrl Obrien tried to join. Gain an Enemy. |