Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
A prank goes horribly wrong. Gain an Enemy |
1 |
26 |
Left the colonies. |
2 |
26 |
Failed to qualify for Intelligence (Agent). |
2 |
26 |
Submitted to the draft. |
2 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
30 |
Make an unexpected connection outside Myrtice Hislop's normal circles. Gain a Contact. |
2 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
30 |
Continued as Merchant (Merchant Marine). |
3 |
32 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
34 |
Continued as Merchant (Merchant Marine). |
4 |
37 |
Gained a contact. |
4 |
38 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |