Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
21 |
Became a Scholar (Scientist). |
2 |
24 |
Refuse to join a cheat in some fashion. |
3 |
25 |
Continued as Scholar (Scientist). |
3 |
27 |
Nearly killed. Owe 12,500 for medical bills. |
4 |
27 |
Became a Scout (Courier). |
4 |
31 |
Myrtice Lewis's ship is damaged, and Myrtice Lewis have to hitch-hike Myrtice Lewis's way back across the stars to the nearest scout base. |
4 |
31 |
Gain 5 Contacts. Gain 3 Enemies. |
5 |
31 |
Voluntarily left Courier |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
34 |
Attacked by enemies and injured. |
5 |
34 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
34 |
Gain Enemy if Myrtice Lewis don't already have one. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
39 |
Promoted to Drifter (Wanderer) rank 1. |