Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
Go undercover to investigate an enemy. |
1 |
21 |
A police detective or rival criminal forces Myrtice Quaman to flee and vows to hunt Myrtice Quaman down. Gain an Enemy. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
26 |
Myrtice Quaman went above and beyond the call of duty. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
30 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
30 |
Voluntarily left Corporate Agent |
4 |
30 |
Failed to qualify for Worker (Citizen). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Scout (Surveyor). |
4 |
33 |
Myrtice Quaman's ship is damaged, and Myrtice Quaman have to hitch-hike Myrtice Quaman's way back across the stars to the nearest scout base. |
4 |
33 |
Gain 3 Contacts. Gain 2 Enemies. |
5 |
33 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
33 |
Became a Drifter (Wanderer). |
5 |
36 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
6 |
36 |
Failed to qualify for Broker (Merchant). |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
39 |
Attacked by enemies and injured. |
6 |
39 |
Scarred. Owe 5,000 for medical bills. |
6 |
39 |
Gain Enemy if Myrtice Quaman don't already have one. |
6 |
40 |
Promoted to Drifter (Wanderer) rank 1. |