Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Myrtie Gabb's ship is damaged, and Myrtie Gabb have to hitch-hike Myrtie Gabb's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 4 Contacts. Gain 1 Enemies. |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
22 |
Myrtie Gabb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
22 |
Failed to qualify for Surveyor (Scout). |
3 |
22 |
Continued as Drifter (Wanderer). |
3 |
26 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
26 |
Failed to qualify for Line/Crew (Navy). |
4 |
26 |
Submitted to the draft. |
4 |
26 |
Became a Navy (Flight) with the new title Crewman. |
4 |
28 |
Abuse Myrtie Gabb's position for profit. |
4 |
30 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
5 |
30 |
Voluntarily left Flight |
5 |
30 |
Failed to qualify for Colonist (Citizen). |
5 |
30 |
Switched to Drifter (Barbarian). |
5 |
33 |
Myrtie Gabb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
33 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
33 |
Continued as Drifter (Barbarian). |
6 |
34 |
Myrtie Gabb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
34 |
Failed to qualify for Free Trader (Merchant). |
7 |
34 |
Returned to Drifter (Wanderer). |
7 |
38 |
Myrtie Gabb do not know what happened to Myrtie Gabb. There is a gap in Myrtie Gabb's memory. |