Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Spent the college years partying. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Failed to qualify for Free Trader (Merchant). |
2 |
25 |
Submitted to the draft. |
2 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
27 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
3 |
29 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
30 |
Failed to qualify for Artist (Entertainer). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
33 |
Nan Nevil do not know what happened to Nan Nevil. There is a gap in Nan Nevil's memory. |
5 |
33 |
Became a Scout (Explorer). |
5 |
35 |
Nan Nevil's scout ship is one of the first on the scene to rescue the survivors of a disaster but Nan Nevil fail to help. Gain an Enemy. |
5 |
35 |
Nan Nevil's ship is damaged, and Nan Nevil have to hitch-hike Nan Nevil's way back across the stars to the nearest scout base. |
5 |
35 |
Gain 4 Contacts. Gain 1 Enemies. |
5 |
37 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
37 |
Continued as Scout (Explorer). |
6 |
41 |
Nan Nevil spend a great deal of time on the fringes of Charted Space. |
6 |
41 |
Nearly killed. Owe 20,000 for medical bills. |
6 |
41 |
Forced to muster out. |