Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Scout (Courier). |
2 |
28 |
Nannie Brown's scout ship is one of the first on the scene to rescue the survivors of a disaster but Nannie Brown fail to help. Gain an Enemy. |
2 |
28 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
29 |
Attempted to change assignments. |
3 |
29 |
Failed to qualify for Explorer (Scout). |
3 |
29 |
Continued as Scout (Courier). |
3 |
30 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
33 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
33 |
Voluntarily left Courier |
4 |
33 |
Became a Rogue (Thief). |
4 |
36 |
Gained a contact. |
4 |
37 |
Promoted to Rogue (Thief) rank 1. |
5 |
37 |
Continued as Rogue (Thief). |
5 |
41 |
A job goes wrong, forcing Nannie Brown to flee off-planet. |