Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Nena Mason's scout ship is one of the first on the scene to rescue the survivors of a disaster but Nena Mason fail to help. Gain an Enemy. |
1 |
20 |
Psychologically damaged by Nena Mason's time in the scouts. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Surveyor) with previous rank. |
2 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
26 |
Failed to qualify for Scientist (Scholar). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Navy (Flight) with the new title Crewman. |
3 |
28 |
Vessel participates in a diplomatic mission. |
3 |
28 |
Gain a contact. |
3 |
30 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
4 |
30 |
Continued as Navy (Flight). |
4 |
33 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
33 |
Returned to Scout (Surveyor). |
5 |
37 |
When dealing with an alien race, Nena Mason botch an opportunity to gather extra intelligence about them. |
5 |
37 |
Psychologically damaged by Nena Mason's time in the scouts. |
6 |
37 |
Attempted to change assignments. |
6 |
37 |
Switched to Scout (Explorer) with previous rank. |
6 |
39 |
Psychologically damaged by Nena Mason's time in the scouts. |