Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Good fortune |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Drifter (Wanderer). |
2 |
28 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
3 |
28 |
Failed to qualify for Free Trader (Merchant). |
3 |
28 |
Continued as Drifter (Wanderer). |
3 |
30 |
Betrayed by a friend. One of Norah Brook's Contacts or Allies betrays Norah Brook, ending Norah Brook's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
30 |
Failed to qualify for Corporate Agent (Agent). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
34 |
Voluntarily left Merchant Marine |
5 |
34 |
Failed to qualify for Journalist (Entertainer). |
5 |
34 |
Switched to Drifter (Scavenger). |
5 |
35 |
Find valuable salvage. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 1. |