Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Nunkhinlumka's business expands, Nunkhinlumka's corporation grows, or the colony thrives. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Voluntarily left Colonist |
2 |
22 |
Became a Agent (Intelligence). |
2 |
23 |
Nunkhinlumka's work ends up coming home with Nunkhinlumka, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
23 |
Became a Army (Cavalry) with the new title Private. |
3 |
26 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
3 |
26 |
Gain rebels as Enemy |
4 |
26 |
Switched to Citizen (Worker). |
4 |
30 |
Nunkhinlumka gain experience in a technical field as a computer operator or surveyor. |
5 |
30 |
Voluntarily left Worker |
5 |
30 |
Became a Drifter (Scavenger). |
5 |
31 |
Nunkhinlumka do not know what happened to Nunkhinlumka. There is a gap in Nunkhinlumka's memory. |
6 |
31 |
Became a Noble (Diplomat) with the new title Intern. |
6 |
34 |
A family scandal forces Nunkhinlumka out of Nunkhinlumka's position. |
7 |
34 |
Switched to Drifter (Barbarian). |
7 |
36 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
8 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
38 |
Nunkhinlumka refused an offer of inducements to betray Nunkhinlumka's faith. Gain 3 enemies. |