Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
20 |
Failed to qualify for Field Researcher (Scholar). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Army (Cavalry) with the new title Private. |
2 |
21 |
Oda Armstrong is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
3 |
21 |
Became a Entertainer (Performer). |
3 |
24 |
Moved to a new world. |
4 |
25 |
Continued as Entertainer (Performer). |
4 |
27 |
An investigation, tour, project or expedition goes wrong, stranding Oda Armstrong far from home. |
5 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
30 |
A good deal ensures Oda Armstrong is living the high life for a few years. |
6 |
31 |
Continued as Merchant (Merchant Marine). |
6 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
35 |
Continued as Merchant (Merchant Marine). |
7 |
39 |
A series of bad deals and decisions force Oda Armstrong into bankruptcy. Oda Armstrong salvages what Oda Armstrong can. |