Crewman Oda Armstrong  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 41 F 9 (1) 2 (-2) 8 (0) 4 (-1) 3 (-1) 5 (-1)928435
Graceful posture, Visible scars on hands, Ungrateful
 
Skills
Astrogation 0
Athletics (Strength) 1
Deception 0
Drive 0
Gun Combat (Archaic) 1
Mechanic 0
Persuade 1
Pilot (Capital Ships) 1
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Explorer 01
Army Cavalry Private01
Entertainer Performer 02
Merchant Merchant Marine Crewman03
 
Name Type Affinity Enmity Power Influence Species
Wilford Cole Rival 1 0 0 1 Sydite (M/69)
Jacob Rouse Rival 1 2 1 4 Ne Kraeda ren Kelva (M/24)
Jacob Rouse is a member of an organisation which holds a generally opposite view of the Traveller.
 
Term Age History
1 18 Became a Scout (Explorer).
1 20 Scarred. Fully recovered. Owe 10,000 for medical bills.
2 20 Failed to qualify for Field Researcher (Scholar).
2 20 Submitted to the draft.
2 20 Became a Army (Cavalry) with the new title Private.
2 21 Oda Armstrong is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
3 21 Became a Entertainer (Performer).
3 24 Moved to a new world.
4 25 Continued as Entertainer (Performer).
4 27 An investigation, tour, project or expedition goes wrong, stranding Oda Armstrong far from home.
5 27 Became a Merchant (Merchant Marine) with the new title Crewman.
5 30 A good deal ensures Oda Armstrong is living the high life for a few years.
6 31 Continued as Merchant (Merchant Marine).
6 32 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
7 35 Continued as Merchant (Merchant Marine).
7 39 A series of bad deals and decisions force Oda Armstrong into bankruptcy. Oda Armstrong salvages what Oda Armstrong can.
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