Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Ossie McDonald run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Failed to qualify for Enforcer (Rogue). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
30 |
Imperial trade restrictions force Ossie McDonald out of business. |
4 |
30 |
Failed to qualify for Colonist (Citizen). |
4 |
30 |
Switched to Drifter (Wanderer). |
4 |
31 |
Ossie McDonald do not know what happened to Ossie McDonald. There is a gap in Ossie McDonald's memory. |
5 |
31 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
35 |
Opponents of Ossie McDonald's belief system ambush Ossie McDonald. |
5 |
35 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
6 |
35 |
Became a Entertainer (Journalist). |
6 |
37 |
Public opinion turns on Ossie McDonald. |
7 |
37 |
Returned to Drifter (Wanderer). |
7 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
41 |
Promoted to Drifter (Wanderer) rank 1. |