Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Voluntarily left Wanderer |
2 |
22 |
Became a Agent (Intelligence). |
2 |
23 |
Accepted a deal with criminal or other figure under investigation. |
3 |
23 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
25 |
A mission goes wrong; Ottie Galway and several others are captured and mistreated by the enemy. Gain Ottie Galway's jailer as an Enemy. |
4 |
25 |
Failed to qualify for Infantry (Army). |
4 |
25 |
Switched to Drifter (Barbarian). |
4 |
27 |
Betrayed by a friend. One of Ottie Galway's Contacts or Allies betrays Ottie Galway, ending Ottie Galway's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
27 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
31 |
Ottie Galway accepted an offer of inducements to betray Ottie Galway's faith. Gain 180,000 in cash. |
5 |
31 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
6 |
31 |
Switched to Drifter (Scavenger). |
6 |
33 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
35 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
35 |
Continued as Drifter (Scavenger). |
7 |
39 |
Attempted a risky adventure and was wildly successful. |
7 |
39 |
Promoted to Drifter (Scavenger) rank 2. |