Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Betrayed by a friend. One of Philomena Shackley's Contacts or Allies betrays Philomena Shackley, ending Philomena Shackley's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
23 |
A mission goes wrong; Philomena Shackley and several others are captured and mistreated by the enemy. Gain Philomena Shackley's jailer as an Enemy. |
3 |
23 |
Failed to qualify for Merchant Marine (Merchant). |
3 |
23 |
Switched to Drifter (Barbarian). |
3 |
27 |
Betrayed by a friend. One of Philomena Shackley's Contacts or Allies betrays Philomena Shackley, ending Philomena Shackley's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Failed to qualify for Pirate (Rogue). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Scout (Courier). |
4 |
30 |
Spend several years jumping from world to world in Philomena Shackley's scout ship. |
5 |
31 |
Continued as Scout (Courier). |
5 |
33 |
Philomena Shackley's scout ship is one of the first on the scene to rescue the survivors of a disaster but Philomena Shackley fail to help. Gain an Enemy. |
5 |
33 |
Psychologically damaged by Philomena Shackley's time in the scouts. |
5 |
35 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
35 |
Continued as Scout (Courier). |
6 |
39 |
Philomena Shackley have no idea what happened to Philomena Shackley – they found Philomena Shackley's ship drifting on the fringes of friendly space. |