Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Good fortune |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Betrayed by a friend. One of Priscilla Watson's Contacts or Allies betrays Priscilla Watson, ending Priscilla Watson's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
25 |
Became a Navy (Flight) with the new title Crewman. |
3 |
28 |
Priscilla Watson is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
28 |
Became a Merchant (Merchant Marine). |
4 |
32 |
Priscilla Watson's business or ship thrives. |
4 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Make an unexpected connection outside Priscilla Watson's normal circles. Gain a Contact. |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |