Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Accepted a deal with criminal or other figure under investigation. |
2 |
20 |
Failed to qualify for Physician (Scholar). |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
24 |
Attempted a risky adventure and was injured. |
2 |
24 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
2 |
24 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
24 |
Voluntarily left Barbarian |
3 |
24 |
Switched to Agent (Corporate Agent). |
3 |
26 |
Befriended by a senior agent. |
3 |
28 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
28 |
Continued as Agent (Corporate Agent). |
4 |
31 |
Established a network of contacts. Gain 1 contacts. |
5 |
32 |
Voluntarily left Corporate Agent |
5 |
32 |
Failed to qualify for Thief (Rogue). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
34 |
Make an unexpected connection outside Queen Boyd's normal circles. Gain a Contact. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Queen Boyd's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
40 |
Aging Crisis. Owe 40,000 for medical bills. |
7 |
40 |
Retired at age 40. |