Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Field Researcher (Scholar). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Ray Lobb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Failed to qualify for Thief (Rogue). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Navy (Flight) with the new title Crewman. |
2 |
21 |
Ray Lobb is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Ray Lobb as an Enemy. |
3 |
21 |
Became a Citizen (Colonist). |
3 |
22 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
22 |
Became a Merchant (Broker). |
5 |
26 |
Continued as Merchant (Broker). |
5 |
30 |
Given advanced training in a specialist field |
6 |
30 |
Continued as Merchant (Broker). |
6 |
34 |
Make an unexpected connection outside Ray Lobb's normal circles. Gain a Contact. |
6 |
34 |
Promoted to Merchant (Broker) rank 1. |
7 |
34 |
Continued as Merchant (Broker). |
7 |
36 |
Make an unexpected connection outside Ray Lobb's normal circles. Gain a Contact. |
7 |
38 |
Promoted to Merchant (Broker) rank 2. |