Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Make an unexpected connection outside Rhoda Holmes's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
26 |
Embroiled in legal trouble. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
28 |
A sudden war destroys Rhoda Holmes's trade routes and contacts, forcing Rhoda Holmes to flee that region of space. |
3 |
28 |
Gain rebels as Enemy |
4 |
28 |
Became a Entertainer (Artist). |
4 |
31 |
Gain a patron in the arts. Gain an Ally |
4 |
32 |
Promoted to Entertainer (Artist) rank 1. |
5 |
32 |
Continued as Entertainer (Artist). |
5 |
35 |
An investigation, tour, project or expedition goes wrong, stranding Rhoda Holmes far from home. |
6 |
35 |
Became a Drifter (Scavenger). |
6 |
39 |
Find valuable salvage. |