Robert Head  

Species Age Sex Str Dex End Int Edu SocUPP
Hanen 41 F 4 (-1) 3 (-1) 4 (-1) 9 (1) 4 (-1) 9 (1)434949
Tricky
 
Skills
Advocate 1
Animals (Handling) 1
Broker 0
Carouse 0
Deception 1
Drive 0
Electronics (Comms) 1
Engineer (M-drive) 1
Flyer 0
Gun Combat 0
Investigate 0
Mechanic 1
Melee (Grapple) 1
Recon 1
Science (Social Sciences) 0
Steward 1
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Agent Intelligence 02
Merchant Merchant Marine 4th Officer23
Citizen Colonist 11
 
Name Type Affinity Enmity Power Influence Species
Matilda Jordan Enemy 0 2 1 0 Darmine (F/32)
Amber Horton Contact 2 0 1 4 Vanejenese (F/36)
 
Term Age History
1 18 Became a Agent (Intelligence).
1 20 Rewarded for a successful mission.
2 22 Continued as Agent (Intelligence).
2 24 Refused a deal with criminal or other figure under investigation. Gain an Enemy
3 24 Became a Merchant (Merchant Marine) with the new title Crewman.
3 27 Given advanced training in a specialist field
4 28 Continued as Merchant (Merchant Marine).
4 29 Gained a contact.
4 32 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
5 32 Continued as Merchant (Merchant Marine).
5 35 Make an unexpected connection outside Robert Head's normal circles. Gain a Contact.
5 36 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
6 36 Voluntarily left Merchant Marine
6 36 Became a Citizen (Colonist).
6 38 Political upheaval strikes Robert Head's homeworld, and Robert Head is caught up in the revolution.
6 40 Promoted to Citizen (Colonist) rank 1.
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