Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Rewarded for a successful mission. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Given advanced training in a specialist field |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
29 |
Gained a contact. |
4 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Make an unexpected connection outside Robert Head's normal circles. Gain a Contact. |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
36 |
Voluntarily left Merchant Marine |
6 |
36 |
Became a Citizen (Colonist). |
6 |
38 |
Political upheaval strikes Robert Head's homeworld, and Robert Head is caught up in the revolution. |
6 |
40 |
Promoted to Citizen (Colonist) rank 1. |