Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Spend several years jumping from world to world in Rosalind Rand's scout ship. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
When dealing with an alien race, Rosalind Rand botch an opportunity to gather extra intelligence about them. |
2 |
26 |
Psychologically damaged by Rosalind Rand's time in the scouts. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Failed to qualify for Merchant Academy. |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Amnesia. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
A sudden war destroys Rosalind Rand's trade routes and contacts, forcing Rosalind Rand to flee that region of space. |
5 |
35 |
Gain rebels as Enemy |
6 |
35 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
37 |
Rosalind Rand aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
7 |
37 |
Failed to qualify for Merchant Academy. |
7 |
37 |
Became a Drifter (Wanderer). |
7 |
38 |
Lightly injured, no permanent damage. Fully recovered. |