Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
20 |
A prank goes horribly wrong. Gain an Enemy |
1 |
20 |
Dropped out of military academy. |
2 |
20 |
Became a Citizen (Worker). |
2 |
24 |
Rosie Young learn something Rosie Young should not have – a corporate secret, a political scandal – which Rosie Young can profit from illegally. |
2 |
24 |
Promoted to Citizen (Worker) rank 1. |
3 |
24 |
Continued as Citizen (Worker). |
3 |
27 |
Rosie Young befriend a superior in the corporation or the colony. |
4 |
28 |
Continued as Citizen (Worker). |
4 |
29 |
Rosie Young's business expands, Rosie Young's corporation grows, or the colony thrives. |
5 |
32 |
Continued as Citizen (Worker). |
5 |
36 |
Rosie Young gain experience in a technical field as a computer operator or surveyor. |
5 |
36 |
Forced to muster out. |
6 |
36 |
Became a Merchant (Free Trader). |
6 |
38 |
Rosie Young's business or ship thrives. |
6 |
40 |
Promoted to Merchant (Free Trader) rank 1. |