Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Attempted a risky adventure and was injured. |
1 |
19 |
Lost eye or limb. Owe 2,500 for medical bills. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Betrayed by a friend. One of Ruby Walker's Contacts or Allies betrays Ruby Walker, ending Ruby Walker's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
26 |
Became a Scout (Explorer). |
3 |
30 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
30 |
Became a Entertainer (Artist). |
4 |
33 |
Gain a patron in the arts. Gain an Ally |
4 |
34 |
Promoted to Entertainer (Artist) rank 1. |
5 |
34 |
Continued as Entertainer (Artist). |
5 |
37 |
Join homeworld’s celebrity circles |
5 |
37 |
Gain a contact |
5 |
38 |
Promoted to Entertainer (Artist) rank 2. |