Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
Victim of a crime |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
24 |
Involved in the planning of an impressive heist. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 2. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
28 |
Ruth Meyer spend months in the dangerous criminal underworld. |
3 |
30 |
Promoted to Rogue (Enforcer) rank 3. |
4 |
30 |
Voluntarily left Enforcer |
4 |
30 |
Failed to qualify for Colonist (Citizen). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
Nearly killed. Owe 12,500 for medical bills. |
5 |
31 |
Failed to qualify for Line/Crew (Navy). |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
33 |
Drafted into Star Marine |
6 |
35 |
Became a Marine (Star Marine) with the new title Marine. |
6 |
36 |
Severely injured. Fully recovered. |
7 |
36 |
Switched to Drifter (Wanderer). |
7 |
38 |
Betrayed by a friend. One of Ruth Meyer's Contacts or Allies betrays Ruth Meyer, ending Ruth Meyer's career. That Contact or Ally becomes a Rival or Enemy. |