Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
20 |
An investigation, tour, project or expedition goes wrong, stranding Sa-e-we Ko-e-Pa-pepob far from home. |
2 |
20 |
Failed to qualify for Courier (Scout). |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
24 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
26 |
Birth or Death involving a family member or close friend. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
30 |
A new romantic starts. Gain an Ally. |
4 |
32 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
34 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
34 |
Became a Citizen (Corporate). |
6 |
35 |
Nearly killed. |
7 |
35 |
Failed to qualify for Artist (Entertainer). |
7 |
35 |
Submitted to the draft. |
7 |
35 |
Became a Navy (Flight) with the new title Crewman. |
7 |
36 |
Sa-e-we Ko-e-Pa-pepob foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 |
39 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
8 |
39 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
39 |
Retired at age 39. |