Crewman Sammie Withers  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 41 F 5 (-1) 7 (0) 4 (-1) 4 (-1) 10 (1) 6 (0)5744A6
Shortness of breath, Alluring
 
Skills
Carouse 0
Deception 0
Drive 0
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 2
Persuade 0
Recon 0
Science (Life Sciences) 0
Stealth 1
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 02
Marine Star Marine Lance Corporal12
Merchant Merchant Marine Crewman01
 
Name Type Affinity Enmity Power Influence Species
Jeremy Matson Enemy 0 3 6 2 Dynchia (M/29)
 
Term Age History
1 18 Failed to qualify for Journalist (Entertainer).
1 18 Became a Drifter (Wanderer).
1 22 Find valuable salvage.
2 22 Continued as Drifter (Wanderer).
2 26 Drafted into Star Marine
3 26 Became a Marine (Star Marine) with the new title Marine.
3 27 Gained a contact.
3 30 Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal.
4 30 Continued as Marine (Star Marine).
4 34 Sammie Withers is ordered to take part in a black ops mission that goes against Sammie Withers's conscience. Gain the lone survivor as an Enemy.
5 34 Failed to qualify for Surveyor (Scout).
5 34 Submitted to the draft.
5 34 Became a Merchant (Merchant Marine) with the new title Crewman.
5 36 A good deal ensures Sammie Withers is living the high life for a few years.
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