Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
A job goes wrong, forcing Selina Shelton to flee off-planet. |
2 |
20 |
Failed to qualify for Law Enforcement (Agent). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Scout (Surveyor). |
2 |
24 |
Selina Shelton's scout ship is one of the first on the scene to rescue the survivors of a disaster but Selina Shelton fail to help. Gain an Enemy. |
2 |
24 |
Selina Shelton inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
24 |
Attempted to change assignments. |
3 |
24 |
Failed to qualify for Courier (Scout). |
3 |
24 |
Continued as Scout (Surveyor). |
3 |
28 |
Selina Shelton's ship is damaged, and Selina Shelton have to hitch-hike Selina Shelton's way back across the stars to the nearest scout base. |
3 |
28 |
Gain 2 Contacts. Gain 1 Enemies. |
4 |
28 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
29 |
Selina Shelton come into conflict with a splinter group Selina Shelton's own religion which maintains Selina Shelton's version is the wrong one. Gain 3 Rivals. |
5 |
29 |
Became a Drifter (Wanderer). |
5 |
33 |
Drafted into Star Marine |
5 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
33 |
Became a Marine (Star Marine) with the new title Marine. |
6 |
37 |
A mission goes wrong; Selina Shelton and several others are captured and mistreated by the enemy. Gain Selina Shelton's jailer as an Enemy. |
7 |
37 |
Switched to Drifter (Scavenger). |
7 |
40 |
Selina Shelton run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |