Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Become leader in social movement. |
1 |
21 |
Gain an Ally and an Enemy. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Rogue (Thief). |
2 |
29 |
Involved in a gambling ring. |
2 |
29 |
Promoted to Rogue (Thief) rank 1. |
3 |
29 |
Continued as Rogue (Thief). |
3 |
32 |
A job goes wrong, forcing Shelly Hicks to flee off-planet. |
4 |
32 |
Failed to qualify for Colonist (Citizen). |
4 |
32 |
Submitted to the draft. |
4 |
32 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
33 |
Commanding officer takes an interest in Shelly Hicks's career. |
4 |
36 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
5 |
36 |
Voluntarily left Line/Crew |
5 |
36 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
36 |
Became a Drifter (Barbarian). |
5 |
39 |
Nearly killed. Owe 40,000 for medical bills. |