Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Sibyl Fallow's work ends up coming home with Sibyl Fallow, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
21 |
Became a Rogue (Thief). |
2 |
25 |
Sibyl Fallow commit a legendary crime. |
2 |
25 |
Promoted to Rogue (Thief) rank 1. |
3 |
25 |
Continued as Rogue (Thief). |
3 |
29 |
Betrayed by a friend. One of Sibyl Fallow's Contacts or Allies betrays Sibyl Fallow, ending Sibyl Fallow's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
29 |
Became a Prisoner (Inmate). |
4 |
31 |
Sibyl Fallow gain a new Rival among the inmates or guards. |
4 |
33 |
Promoted to Prisoner (Inmate) rank 1. |
4 |
33 |
Paroled from prison. |
5 |
33 |
Became a Drifter (Scavenger). |
5 |
36 |
Attacked by enemies and injured. |
5 |
36 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
36 |
Gain Enemy if Sibyl Fallow don't already have one. |
5 |
37 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
37 |
Continued as Drifter (Scavenger). |
6 |
40 |
Find valuable salvage. |