Sidney Askew  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 41 F 6 (0) 7 (0) 9 (1) 3 (-1) 4 (-1) 7 (0)679347
Loyal to family, Genuine
 
Skills
Broker 1
Drive (Walker) 1
Electronics 0
Engineer 0
Gambler 1
Gun Combat (Archaic) 1
Mechanic 0
Profession (Hostile Environment) 0
Science (Robotic Sciences) 0
Seafarer 0
Steward 1
Streetwise 1
CareerAssignmentTitleRankTerms
Citizen Worker 03
Drifter Barbarian 01
Merchant Broker 13
 
Name Type Affinity Enmity Power Influence Species
Charlie Dendy Contact 1 2 1 0 Tapazmal (F/46)
An incident occured.
 
Term Age History
1 18 Became a Citizen (Worker).
1 20 Advanced training in a specialist field.
2 22 Continued as Citizen (Worker).
2 23 Sidney Askew is rewarded for Sidney Askew's diligence or cunning.
3 26 Continued as Citizen (Worker).
3 27 A revolution, attack or other unusual event throws Sidney Askew's life into chaos, forcing Sidney Askew to leave the planet.
4 27 Failed to qualify for Free Trader (Merchant).
4 27 Became a Drifter (Barbarian).
4 28 Sidney Askew do not know what happened to Sidney Askew. There is a gap in Sidney Askew's memory.
5 28 Became a Merchant (Broker).
5 31 A good deal ensures Sidney Askew is living the high life for a few years.
5 32 Promoted to Merchant (Broker) rank 1.
6 32 Continued as Merchant (Broker).
6 35 Imperial trade restrictions force Sidney Askew out of business.
7 36 Continued as Merchant (Broker).
7 40 Make an unexpected connection outside Sidney Askew's normal circles. Gain a Contact.
7 40 Forced to muster out.
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