Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Established a network of contacts. Gain 2 contacts. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Voluntarily left Law Enforcement |
2 |
22 |
Became a Scout (Explorer). |
2 |
24 |
Sidney Moore's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sidney Moore fail to help. Gain an Enemy. |
2 |
24 |
Psychologically damaged by Sidney Moore's time in the scouts. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
27 |
Sidney Moore inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
27 |
Failed to qualify for Merchant Academy. |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
30 |
Advanced training in a specialist field. |
4 |
31 |
Attempt at commissioned failed. |
4 |
31 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Switched to Navy (Line/Crew) with previous rank. |
5 |
34 |
Vessel participates in a diplomatic mission. |
5 |
34 |
Gain a contact. |
5 |
35 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
6 |
35 |
Continued as Navy (Line/Crew). |
6 |
39 |
Abuse Sidney Moore's position for profit. |
6 |
39 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |