Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Infantry (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Moved to a new world. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Voluntarily left Law Enforcement |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
25 |
Betrayed by a friend. One of Sudie George's Contacts or Allies betrays Sudie George, ending Sudie George's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
25 |
Became a Merchant (Free Trader). |
4 |
29 |
Continued as Merchant (Free Trader). |
4 |
31 |
A sudden war destroys Sudie George's trade routes and contacts, forcing Sudie George to flee that region of space. |
4 |
31 |
Gain rebels as Enemy |
5 |
31 |
Switched to Drifter (Scavenger). |
5 |
33 |
Severely injured. Owe 15,000 for medical bills. |
6 |
33 |
Failed to qualify for Artist (Entertainer). |
6 |
33 |
Switched to Drifter (Barbarian). |
6 |
36 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
7 |
36 |
Entered Merchant Academy with the Business curriculum. |
7 |
39 |
Become leader in social movement. |
7 |
39 |
Gain an Ally and an Enemy. |
7 |
40 |
Graduated. |
8 |
40 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
40 |
Retired at age 40. |