Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Amnesia. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Betrayed by a friend. One of Susanna Rouse's Contacts or Allies betrays Susanna Rouse, ending Susanna Rouse's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
26 |
Became a Scout (Surveyor). |
3 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
27 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
30 |
Display heroism in battle, saving the whole ship. |
4 |
31 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
4 |
31 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Failed to qualify for Line/Crew (Navy). |
5 |
31 |
Continued as Navy (Engineer/Gunner). |
5 |
34 |
A new romantic starts. Gain an Ally. |
5 |
35 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
6 |
35 |
Voluntarily left Engineer/Gunner |
6 |
35 |
Failed to qualify for Corporate Agent (Agent). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
36 |
A good deal ensures Susanna Rouse is living the high life for a few years. |