Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Psychologically damaged by Tababka-wab Ekwabpewa Pawawa-we's time in the scouts. |
2 |
19 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
21 |
Advanced training in a specialist field. |
3 |
23 |
Voluntarily left Law Enforcement |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
Tababka-wab Ekwabpewa Pawawa-we's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
26 |
Became a Drifter (Scavenger). |
4 |
29 |
Severely injured. Owe 5,000 for medical bills. |
5 |
29 |
Returned to Merchant (Merchant Marine). |
5 |
31 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
31 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
33 |
Tababka-wab Ekwabpewa Pawawa-we have been following false teachings! |
7 |
33 |
Returned to Merchant (Merchant Marine). |
7 |
36 |
Embroiled in legal trouble. |
8 |
37 |
Continued as Merchant (Merchant Marine). |
8 |
41 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
41 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
41 |
Retired at age 41. |